GOLEM, CHALKMedium construct, unaligned
DEFENSEArmor Class 12 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
|STR 16 (+3)||DEX 10 (+0)||CON 16 (+3)||INT 3 (-4)||WIS 10 (+0)||CHA 1 (-5)|
STATISTICSDamage Resistances piercing and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Chalk Cloud. Whenever the chalk golem takes damage, it releases a cloud of chalk. Creatures within 5 feet of the chalk golem must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Immutable Form. The chalk golem is immune to any spell or effect that would alter its form.
Magic Resistance. The chalk golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The chalk golem's weapon attacks are magical.
Water Susceptibility. The chalk golem is highly susceptible to water-based attacks. One gallon of water deals 5 acid damage to the chalk golem. For every 5 feet the chalk golem moves in water, it takes 10 acid damage.
Multiattack. The chalk golem makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Chalk Spray (Recharge 6). The chalk golem releases a blast of chalk in a 20-foot cone. Each creature in that area must succeed on a DC 13 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.