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MALKEEN

Large monstrosity, neutral

DEFENSE

Armor Class 13
Hit Points 68 (8d10 + 24)
Speed 40 ft.

ABILITY SCORES

STR 18 (+4)DEX 16 (+3)CON 16 (+3)INT 6 (-2)WIS 14 (+2)CHA 8 (-1)

STATISTICS

Skills Perception +6, Stealth +5
Senses darkvision 60 ft., passive Perception 16
Languages ---
Challenge 3 (700 XP)

TRAITS

Ambusher. The malkeen has advantage on attack rolls against any creature it has surprised.

Pounce. If the malkeen moves at least 20 feet straight toward a creature and then hits with a claw attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the malkeen can make one bite attack against it as a bonus action.

Swamp Camouflage. The malkeen has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

ACTIONS

Multiattack. The malkeen makes three attacks: two with its claws and one with its bite.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Mind Blast (Recharge 5-6). The malkeen targets one creature it can see within 40 feet. The target must succeed on a DC 12 Wisdom saving throw or take 21 (6d6) psychic damage and be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on its self on a success.


Malkeens are intelligent, ferocious swamp cats that closely resemble dark furred leopards. These creatures are extremely territorial with the average malkeen’s territory covering 10 square miles or more. Creatures entering its territory are stalked and watched from afar before the malkeen attacks. Malkeens are generally passive creatures and only attack if threatened or hungry. They are carnivores and dine on creatures such as alligators, reptiles, birds, and other wild game.

Malkeens reach lengths of 12 feet or more and weigh up to 5,500 pounds. Malkeens can live for up to 50 years.

Malkeens are ambush hunters and lie in wait before attacking. These creatures almost always open combat with their mind blast attack, attempting to kill or disable their opponent as quickly as possible. After that, opponents left standing are assaulted by claws and bites.

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