CRYPT WARDENMedium undead, chaotic evil
DEFENSEArmor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
|STR 12 (+1)||DEX 14 (+2)||CON 12 (+1)||INT 11 (+0)||WIS 14 (+2)||CHA 12 (+1)|
STATISTICSSkills Perception +4
Damage Resistances cold
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it spoke in life
Challenge 1 (200 XP)
Sunlight Sensitivity. While in sunlight, the crypt warden has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Pronouncement (1/day). The crypt warden utters a dreadful curse. Each creature in a 30-foot radius that hears the crypt warden must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls against the crypt warden for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.
The crypt warden appears as a skeletal humanoid dressed in hooded robes.