Your source for 5e Monsters

CHAMELEON, GIANT

Large beast, unaligned

DEFENSE

Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 30 ft., climb 30 ft.

ABILITY SCORES

STR 15 (+2)DEX 12 (+1)CON 13 (+1)INT 2 (-4)WIS 10 (+0)CHA 5 (-3)

STATISTICS

Senses darkvision 30 ft., passive Perception 10
Languages ---
Challenge 1/4 (50 XP)

TRAITS

Ambusher. The giant chameleon has advantage on attack rolls against any creature it has surprised.

Chameleon Skin. The giant chameleon has advantage on Dexterity (Stealth) checks made to hide.

Keen Sight. The giant chameleon has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Tongue. The giant chameleon targets one Small or smaller creature that it can see within 20 feet of it. The target must make a DC 14 Strength saving throw or be pulled to the giant chameleon's mouth. The target is grappled (escape DC 14) and restrained and the giant chameleon has advantage on bite attacks against the grappled target.

LATEST UPDATES

NEW NPCS

NEW CONVERSIONS

NEW MONSTERS

NEW MAGIC ITEMS

NEW SPELLS

Open Game License