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ORCHID MANTIS, GIANT

Medium beast, unaligned

DEFENSE

Armor Class 13 (natural armor)
Hit Points 13 (3d8)
Speed 40 ft.

ABILITY SCORES

STR 15 (+2)DEX 13 (+1)CON 11 (+0)INT 1 (-5)WIS 10 (+0)CHA 3 (-4)

STATISTICS

Senses passive Perception 10
Languages ---
Challenge 1/2 (100 XP)

TRAITS

Ambusher. The giant orchid mantis has advantage on attack rolls against any creature it has surprised.

Forest Camouflage. The giant orchid mantis has advantage on Dexterity (Stealth) checks made to hide in any terrain with ample obscuring plant life.

ACTIONS

Multiattack. The giant orchid mantis makes two attacks: one with its claws and one with its bite.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the giant orchid mantis can't use its claws on another target. The giant orchid mantis can bite a grappled creature and has advantage on attack rolls to do so.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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