SKELETON, FANGEDMedium undead, lawful evil
DEFENSEArmor Class 13 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
|STR 12 (+1)||DEX 15 (+2)||CON 15 (+2)||INT 6 (-2)||WIS 8 (-1)||CHA 5 (-3)|
STATISTICSDamage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Multiattack. The fanged skeleton makes two attacks, only one of which can be a bite.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the fanged skeleton regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.