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INPHIDIAN, RATTLER

Medium monstrosity (inphidian), neutral evil

DEFENSE

Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 20 ft., swim 20 ft.

ABILITY SCORES

STR 18 (+4)DEX 16 (+3)CON 14 (+2)INT 12 (+1)WIS 14 (+2)CHA 12 (+1)

STATISTICS

Skills Intimidation +3, Investigation +3, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Inphidian
Challenge 4 (1,100 XP)

TRAITS

Keen Smell. The rattler inphidian has advantage on Wisdom (Perception) checks that rely on smell.

Limited Poison Resistance. The inphidian has advantage on saving throws against serpentfolk poison.

ACTIONS

Multiattack. The rattler inphidian uses its Tail Rattle and makes two bite attacks with its snake arms.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.

Tail Rattle (Recharge 5-6). The inphidian rapidly vibrates the coils of its tail. Each non-inphidian creature within 40 feet of the inphidian that can hear this effect must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the inphidian is within line of sight, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to the Tail Rattle of this inphidian for the next 24 hours.


Rattler inphidians are one of the more powerful sub-races of inphidians and are often found in leadership roles such as commanders (though never generals or overseers) and tribal leaders (in the less-civilized inphidian nests). They are wicked killers who care nothing for life, valuing their own survival above anyone else’s. This alone would seem to make them poor leaders (and has in some instances), but what they lack in compassion for others, they more than make up for with their leadership skills, instincts, and ability to ferret out spies, intruders, trespassers, and others who seek to disrupt the inphidian culture.

A rattler inphidian is 6 feet tall and about 8 feet long. It appears as an inphidian with the lower torso of a giant rattlesnake. Colors vary along the spectrum but most are brown, black, or dark gray with bands and diamond-shaped patterns covering its entire body. Like all inphidians, its hands are non-existent, a viper head being in its place. A rattler’s eyes, as well as the eyes on its snake-hands are an iridescent red.

Cool calculating observers of their foes, rattlers are intelligent enough to pick their battles and fight only at a time and place of their own choosing. If overwhelmed or outnumbered, a rattler attempts to save itself, even using its allies as fodder if necessary. In combat, a rattler relies on its physical attacks and death rattle to vanquish its foes.

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