GOLEM, ICELarge construct, unaligned
DEFENSEArmor Class 12 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 30 ft.
|STR 16 (+3)||DEX 10 (+0)||CON 15 (+2)||INT 3 (-4)||WIS 10 (+0)||CHA 1 (-5)|
STATISTICSDamage Vulnerabilities fire
Damage Immunities cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Cold Aura. At the start of each of the ice golem's turns, each creature within 5 feet of it takes 7 (2d6) cold damage.
Cold Absorption. Whenever the ice golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
False Appearance. While the ice golem remains motionless, it is indistinguishable from an inanimate statue.
Magic Resistance. The ice golem has advantage on saving throws against spells and other magical effects.
Snow Camouflage. The ice golem has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Snow Walk. The ice golem can move across and climb snowy surfaces without needing to make an ability check. Additionally, difficult terrain composed of snow doesn’t cost it extra movement.
Multiattack. The ice golem makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) cold damage.
Cold Breath (Recharge 5-6). The ice golem exhales cold in a 20-foot cone. Each creature in that cone must make a DC 13 Dexterity saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.
The ice golem is a humanoid formed of roughly chiseled ice, standing 10 feet tall and weighing around 1,100 pounds. Ice golems at rest appear to be normal ice sculptures and are often mistaken as such.
An ice golem usually opens combat with its breath weapon. An ice golem never uses weapons or wears armor, preferring to attack with its powerful fists. Fire is an effective means of combating these creatures.