INPHIDIAN, GREEN-SCALEMedium monstrosity (inphidian), neutral evil
DEFENSEArmor Class 12 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
|STR 13 (+1)||DEX 14 (+2)||CON 12 (+1)||INT 12 (+1)||WIS 13 (+1)||CHA 12 (+1)|
STATISTICSSkills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Inhpidian
Challenge 1 (200 XP)
Keen Smell. The green-scale inphidian has advantage on Wisdom (Perception) checks that rely on smell.
Limited Poison Resistance. The inphidian has advantage on saving throws against serpentfolk poison.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.
Blinding Spray. The green-scale inphidian spews a milky-white liquid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.