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INPHIDIAN, GREEN-SCALE

Medium monstrosity (inphidian), neutral evil

DEFENSE

Armor Class 12 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.

ABILITY SCORES

STR 13 (+1)DEX 14 (+2)CON 12 (+1)INT 12 (+1)WIS 13 (+1)CHA 12 (+1)

STATISTICS

Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Inhpidian
Challenge 1 (200 XP)

TRAITS

Keen Smell. The green-scale inphidian has advantage on Wisdom (Perception) checks that rely on smell.

Limited Poison Resistance. The inphidian has advantage on saving throws against serpentfolk poison.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.

Blinding Spray. The green-scale inphidian spews a milky-white liquid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, end the effect on itself on a success.

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