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TSATHAR HIGH PRIEST

Medium humanoid (tsathar), chaotic evil

DEFENSE

Armor Class 14 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft., swim 30 ft.

ABILITY SCORES

STR 14 (+2)DEX 14 (+2)CON 16 (+3)INT 13 (+1)WIS 16 (+3)CHA 14 (+2)

STATISTICS

Saving Throws Con +6, Int +4, Wis +6
Skills Perception +9, Religion +7
Senses darkvision 60 ft., passive Perception 19
Languages Common, Tsathar, Undercommon
Challenge 6 (2,300 XP)

TRAITS

Amphibious. The tsathar high priest can breathe both air and water.

Slippery. The tsathar high priest has advantage on ability checks and saving throws made to escape a grapple.

Speak With Amphibians. The tsathar high priest can communicate with frogs and toads as if they shared a language.

Standing Leap. The tsathar high priest's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Spellcasting. The tsathar high priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). The tsathar high priest has the following cleric spells prepared:

Cantrips (at will): light, resistance, thaumaturgy
1st Level (4 slots): detect magic, inflict wounds, sanctuary
2nd Level (3 slots): blindness/deafness, hold person, silence
3rd Level (3 slots): bestow curse, dispel magic, tongues
4th Level (3 slots): control water, death ward
5th Level (2 slots): contagion, insect plague

ACTIONS

Multiattack. The tsathar high priest makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) acid damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) acid damage.

Spit Acid (Recharge 5-6). The tsathar high priest exhales acid in a 20-foot line that is 5 wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one.

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