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GOLEM, FUNGUS

Medium construct, unaligned

DEFENSE

Armor Class 12 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

ABILITY SCORES

STR 14 (+2)DEX 10 (+0)CON 15 (+2)INT 3 (-4)WIS 8 (-1)CHA 1 (-5)

STATISTICS

Damage Resistances bludgeoning and piercing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 2 (450 XP)

TRAITS

Immutable Form. The fungus golem is immune to any spell or effect that would alter its form.

Magic Resistance. The fungus golem has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The fungus golem makes two slam attacks or uses its spore cloud and makes one slam attack.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) poison damage.

Spore Cloud. The fungus golem ejects spores at one creature it can see within 10 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while poisoned this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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