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MEPHIT, EARTH

Small elemental, neutral evil

DEFENSE

Armor Class 12 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 30 ft., burrow 20 ft., fly 30 ft.

ABILITY SCORES

STR 10 (+0)DEX 11 (+0)CON 12 (+1)INT 7 (-2)WIS 10 (+0)CHA 10 (+0)

STATISTICS

Skills Perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge 1/2 (100 XP)

TRAITS

Death Burst. When the earth mephit dies, it explodes in a burst of jagged rocks. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the earth mephit remains motionless, it is indistinguishable from an ordinary pile of rocks.

ACTIONS

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.

Breath Weapon (Recharge 6). The earth mephit exhales a blast of jagged rock shards in a 15-foot cone. Each creature in that cone must make a DC 11 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.

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