MEPHIT, EARTHSmall elemental, neutral evil
DEFENSEArmor Class 12 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 30 ft., burrow 20 ft., fly 30 ft.
|STR 10 (+0)||DEX 11 (+0)||CON 12 (+1)||INT 7 (-2)||WIS 10 (+0)||CHA 10 (+0)|
STATISTICSSkills Perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge 1/2 (100 XP)
Death Burst. When the earth mephit dies, it explodes in a burst of jagged rocks. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the earth mephit remains motionless, it is indistinguishable from an ordinary pile of rocks.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.
Breath Weapon (Recharge 6). The earth mephit exhales a blast of jagged rock shards in a 15-foot cone. Each creature in that cone must make a DC 11 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.