MEPHIT, AIRSmall elemental, neutral evil
DEFENSEArmor Class 12
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
|STR 5 (-3)||DEX 14 (+2)||CON 10 (+0)||INT 11 (+0)||WIS 10 (+0)||CHA 12 (+1)|
STATISTICSSkills Perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge 1/4 (50 XP)
Death Burst. When the air mephit dies, it explodes in a blast of air. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting. The air mephit can innately cast blur (spell save DC 11), requiring no material components. The air mephit's spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Breath Weapon (Recharge 6). The air mephit exhales a blast of dust and grit in a 15-foot cone. Each creature in that cone must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.