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MEPHIT, AIR

Small elemental, neutral evil

DEFENSE

Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.

ABILITY SCORES

STR 5 (-3)DEX 14 (+2)CON 10 (+0)INT 11 (+0)WIS 10 (+0)CHA 12 (+1)

STATISTICS

Skills Perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge 1/4 (50 XP)

TRAITS

Death Burst. When the air mephit dies, it explodes in a blast of air. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting. The air mephit can innately cast blur (spell save DC 11), requiring no material components. The air mephit's spellcasting ability is Charisma.

ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Breath Weapon (Recharge 6). The air mephit exhales a blast of dust and grit in a 15-foot cone. Each creature in that cone must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

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