NAGA, DARKLarge monstrosity, lawful evil
DEFENSEArmor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft.
|STR 16 (+3)||DEX 18 (+4)||CON 14 (+2)||INT 16 (+3)||WIS 15 (+2)||CHA 16 (+3)|
STATISTICSSaving Throws Dex +7, Con +5, Wis +5, Cha +6
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Infernal
Challenge 8 (3,900 XP)
Rejuvenation. If it dies, the dark naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Shielded Mind. The dark naga is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Spellcasting. The dark naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14; +6 to hit with spell attacks). The dark naga has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st Level (4 slots): charm person, detect magic, shield
2nd Level (3 slots): detect thoughts, hold person
3rd Level (3 slots): bestow curse, lightning bolt
4th Level (3 slots): blight, wall of fire
5th Level (2 slots): cloudkill
Multiattack. The dark naga makes two attacks: one with its bite and one with its sting.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 27 (6d8) poison damage.