NAGA, WATERLarge monstrosity, neutral
DEFENSEArmor Class 15 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 30 ft., swim 40 ft.
|STR 16 (+3)||DEX 17 (+3)||CON 14 (+2)||INT 14 (+2)||WIS 15 (+2)||CHA 14 (+2)|
STATISTICSSaving Throws Dex +6, Con +5, Wis +5, Cha +5
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, plus one other language
Challenge 6 (2,300 XP)
Amphibious. The water naga can breathe both air and water.
Rejuvenation. If it dies, the water naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The water naga is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). The water naga has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, true strike
1st Level (4 slots): detect magic, magic missile, shield
2nd Level (3 slots): hold person, mirror image
3rd Level (3 slots): lightning bolt, protection from energy
4th Level (2 slots): phantasmal killer
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 27 (6d8) poison damage.