HYDRAXLarge monstrosity, unaligned
DEFENSEArmor Class 15 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft., swim 30 ft.
|STR 18 (+4)||DEX 14 (+2)||CON 20 (+5)||INT 2 (-4)||WIS 11 (+0)||CHA 6 (-2)|
STATISTICSSkills Perception +6
Senses darkvision 60 ft., passive Perception 16
Challenge 5 (1,800 XP)
Multiple Heads. The hydrax has three heads. While it has more than one head, the hydrax has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the hydrax's heads is asleep, at least one of its heads is awake.
Multiattack. The hydrax makes three bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) acid damage.
The hydrax is believed to be a distant relative of the hydra. It appears as a giant snake with three heads, each sitting atop a long serpentine neck.
The hydrax makes its lair in dark and dismal swamps. Its diet consists of whatever it catches wandering into its domain.