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CAT, CRYPT

Tiny undead, chaotic neutral

DEFENSE

Armor Class 12
Hit Points 10 (3d4 + 3)
Speed 40 ft., climb 30 ft.

ABILITY SCORES

STR 3 (-4)DEX 15 (+2)CON 12 (+1)INT 3 (-4)WIS 12 (+1)CHA 7 (-2)

STATISTICS

Skills Perception +3, Stealth +4
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages ---
Challenge 1/4 (50 XP)

TRAITS

Keen Smell. The crypt cat has advantage on Wisdom (Perception) checks that rely on smell.

Turn Resistance. The crypt cat has advantage on saving throws against any effect that turns undead.

ACTIONS

Multiattack. The crypt cat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d3 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or contract a disease. Until this disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum is reduced by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d2 + 2) slashing damage.


CAT, GIANT CRYPT

Medium undead, chaotic neutral

DEFENSE

Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 50 ft., climb 40 ft.

ABILITY SCORES

STR 14 (+2)DEX 15 (+2)CON 12 (+1)INT 3 (-4)WIS 13 (+1)CHA 7 (-2)

STATISTICS

Skills Perception +3, Stealth +4
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages ---
Challenge 1/2 (100 XP)

TRAITS

Keen Smell. The giant crypt cat has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the giant crypt cat moves at least 20 feet straight toward a creature and then hits with a claws attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the giant crypt cat can make one bite attack against it as a bonus action.

Turn Resistance. The giant crypt cat has advantage on saving throws against any effect that turns undead.

ACTIONS

Multiattack. The giant crypt cat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or contract a disease. Until this disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum is reduced by 5 (1d10) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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