TROLL, ROCKLarge giant, chaotic evil
DEFENSEArmor Class 17 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.
|STR 20 (+5)||DEX 10 (+0)||CON 20 (+5)||INT 7 (-2)||WIS 9 (-1)||CHA 7 (-2)|
STATISTICSSkills Perception +2
Senses darkvision 60 ft., passive Perception 12
Challenge 6 (2,300 XP)
Keen Smell. The rock troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The rock troll regains 10 hit points at the start of its turn. If the rock troll takes acid or fire damage, this trait doesn't function at the start of its next turn. The rock troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Stone Camouflage. The rock troll has advantage on Dexterity (Stealth) checks made to hide in stony terrain.
Sunlight Petrification. The troll takes 30 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks, as well as on Wisdom (Perception) checks that rely on sight. If the damage reduces the troll to 0 hit points, it is petrified.
Multiattack. The rock troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.