TROLL, GIANTHuge giant, chaotic evil
DEFENSEArmor Class 16 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 40 ft.
|STR 21 (+5)||DEX 10 (+0)||CON 20 (+5)||INT 6 (-2)||WIS 9 (-1)||CHA 7 (-2)|
STATISTICSSkills Perception +2
Senses darkvision 60 ft., passive Perception 12
Challenge 6 (2,300 XP)
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes two melee attacks.
Spiked Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 7 (2d6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
The giant pot-bellied troll is the offspring of a troll and hill giant. It skin is reddish-brown and its eyes dull red.