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TROLL, GIANT

Huge giant, chaotic evil

DEFENSE

Armor Class 16 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 40 ft.

ABILITY SCORES

STR 21 (+5)DEX 10 (+0)CON 20 (+5)INT 6 (-2)WIS 9 (-1)CHA 7 (-2)

STATISTICS

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)

TRAITS

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Multiattack. The troll makes two melee attacks.

Spiked Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 7 (2d6) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.


The giant pot-bellied troll is the offspring of a troll and hill giant. It skin is reddish-brown and its eyes dull red.

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