TROLL, ICELarge giant, chaotic evil
DEFENSEArmor Class 15 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.
|STR 18 (+4)||DEX 16 (+3)||CON 19 (+4)||INT 8 (-1)||WIS 10 (+0)||CHA 8 (-1)|
STATISTICSSkills Perception +3, Survival +3
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 13
Challenge 5 (1,800 XP)
Ice Walk. The troll can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn if the ambient air temperature is 32 degrees or less. If the troll takes fire damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) cold damage.