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TROLL, CRYSTAL

Large giant, chaotic evil

DEFENSE

Armor Class 15 (natural armor)
Hit Points 73 (7d10 + 35)
Speed 30 ft.

ABILITY SCORES

STR 18 (+4)DEX 13 (+1)CON 20 (+5)INT 7 (-2)WIS 9 (-1)CHA 7 (-2)

STATISTICS

Skills Perception +2
Damage Vulnerabilities thunder
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)

TRAITS

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes thunder damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Multiattack. The crystal troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the troll scores a critical hit, it rolls damage dice three times, instead of twice.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the troll scores a critical hit, it rolls damage dice three times, instead of twice.

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