Crypt Thing

CRYPT THING Medium undead, neutral Armor Class 15 (natural armor) Hit Points 39 (6d8 + 12) Speed 30 ft. STR 17 (+3) DEX 12 (+1) CON 14 (+2) INT 14 (+2) WIS 13 (+1) CHA 14 (+2) Skills Perception +3 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered Damage Immunities poison Condition Immunities exhaustion, poisoned Senses […]

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Gronk

GRONK Large giant, chaotic neutral Armor Class 14 (natural armor) Hit Points 59 (7d10 + 21) Speed 40 ft. STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 8 (-1) WIS 11 (+0) CHA 8 (-1) Skills Perception +2 Senses darkvision 60 ft., passive Perception 12 Languages Giant Challenge 2 (450 XP) ACTIONS Multiattack. The gronk makes two attacks: […]

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Basilisk, Winter

WINTER BASILISK Medium monstrosity, unaligned Armor Class 14 (natural armor) Hit Points 52 (7d8 + 21) Speed 20 ft., burrow 10 ft. STR 15 (+2) DEX 10 (+0) CON 16 (+3) INT 2 (-4) WIS 8 (-1) CHA 7 (-2) Damage Resistances cold Senses darkvision 60 ft., passive Perception 9 Languages — Challenge 3 (700 XP) Freezing Gaze. If a […]

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Mudman

MUDMAN Medium elemental, neutral Armor Class 11 (natural armor) Hit Points 26 (4d8 + 8) Speed 30 ft. STR 13 (+1) DEX 8 (-1) CON 14 (+2) INT 2 (-4) WIS 10 (+0) CHA 7 (-2) Damage Immunities poison Condition Immunities charmed, grappled, poisoned, restrained Senses darkvision 60 ft., passive Perception 10 Languages — Challenge 1/4 (50 XP) False Appearance. […]

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Drake, Fire

DRAKE, FIRE Large dragon, chaotic evil Armor Class 15 (natural armor) Hit Points 68 (8d10 + 24) Speed 30 ft., fly 60 ft. STR 17 (+3) DEX 14 (+2) CON 16 (+3) INT 8 (-1) WIS 12 (+1) CHA 10 (+0) Saving Throws Con +5, Wis +3 Skills Perception +3 Damage Immunities fire Senses darkvision 60 ft., passive Perception 13 […]

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Witch-Doll Golem

GOLEM, WITCH-DOLL Large construct, unaligned Armor Class 15 (natural armor) Hit Points 142 (15d10 + 60) Speed 30 ft. STR 19 (+4) DEX 10 (+0) CON 18 (+4) INT 3 (-4) WIS 10 (+0) CHA 1 (-5) Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses […]

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Flagstone Golem

GOLEM, FLAGSTONE Large construct, unaligned Armor Class 14 (natural armor) Hit Points 85 (9d10 + 36) Speed 30 ft. STR 19 (+4) DEX 10 (+0) CON 18 (+4) INT 4 (-3) WIS 10 (+0) CHA 5 (-3) Damage Immunities acid, cold, lightning, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, […]

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Vilstrak (Tunnel Thug)

VILSTRAK (TUNNEL THUG) Medium aberration, neutral evil Armor Class 12 (natural armor) Hit Points 16 (3d8 + 3) Speed 30 ft. STR 14 (+2) DEX 11 (+0) CON 13 (+1) INT 6 (-2) WIS 10 (+0) CHA 6 (-2) Senses darkvision 60 ft., passive Perception 10 Languages Vilstrak Challenge 1/2 (100 XP) Ambusher. The vilstrak has advantage on attack rolls […]

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Grimm

GRIMM Large fey, neutral evil Armor Class 15 (natural armor) Hit Points 104 (11d10 + 44) Speed 30 ft. STR 20 (+5) DEX 16 (+3) CON 18 (+4) INT 11 (+0) WIS 14 (+2) CHA 14 (+2) Saving Throws Con +8, Wis +6, Cha +6 Skills Stealth +11 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons Senses darkvision 60 […]

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