Witch-Doll Golem

GOLEM, WITCH-DOLL Large construct, unaligned Armor Class 15 (natural armor) Hit Points 142 (15d10 + 60) Speed 30 ft. STR 19 (+4) DEX 10 (+0) CON 18 (+4) INT 3 (-4) WIS 10 (+0) CHA 1 (-5) Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses […]

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Flagstone Golem

GOLEM, FLAGSTONE Large construct, unaligned Armor Class 14 (natural armor) Hit Points 85 (9d10 + 36) Speed 30 ft. STR 19 (+4) DEX 10 (+0) CON 18 (+4) INT 4 (-3) WIS 10 (+0) CHA 5 (-3) Damage Immunities acid, cold, lightning, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, […]

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Vilstrak (Tunnel Thug)

VILSTRAK (TUNNEL THUG) Medium aberration, neutral evil Armor Class 12 (natural armor) Hit Points 16 (3d8 + 3) Speed 30 ft. STR 14 (+2) DEX 11 (+0) CON 13 (+1) INT 6 (-2) WIS 10 (+0) CHA 6 (-2) Senses darkvision 60 ft., passive Perception 10 Languages Vilstrak Challenge 1/2 (100 XP) Ambusher. The vilstrak has advantage on attack rolls […]

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Grimm

GRIMM Large fey, neutral evil Armor Class 15 (natural armor) Hit Points 104 (11d10 + 44) Speed 30 ft. STR 20 (+5) DEX 16 (+3) CON 18 (+4) INT 11 (+0) WIS 14 (+2) CHA 14 (+2) Saving Throws Con +8, Wis +6, Cha +6 Skills Stealth +11 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons Senses darkvision 60 […]

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Mehrim (demon)

DEMON, MEHRIM Medium fiend (demon), chaotic evil Armor Class 14 (natural armor) Hit Points 68 (8d8 + 32) Speed 40 ft. STR 15 (+2) DEX 14 (+2) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 8 (-1) Saving Throws Dex +4, Wis +4 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities poison […]

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Boneneedle

BONENEEDLE Medium monstrosity, unaligned Armor Class 13 Hit Points 26 (4d8 + 8) Speed 30 ft., climb 20 ft. STR 10 (+0) DEX 17 (+3) CON 14 (+2) INT 2 (-4) WIS 10 (+0) CHA 6 (-2) Skills Stealth +5 Senses darkvision 60 ft., passive Perception 10 Languages — Challenge 1/2 (100 XP) Sunlight Sensitivity. While in sunlight, the boneneedle […]

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Arach Spellbinder

ARACH SPELLBINDER Medium monstrosity, neutral evil Armor Class 14 (natural armor) Hit Points 157 (21d8 + 63) Speed 30 ft., climb 20 ft. STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 15 (+2) WIS 13 (+1) CHA 15 (+2) Saving Throws Int +5 Skills Arcana +5, Perception +7 Senses darkvision 60 ft., passive Perception 17 Languages Arach Challenge […]

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Arach

ARACH Medium monstrosity, neutral evil Armor Class 14 (natural armor) Hit Points 127 (17d8 + 51) Speed 30 ft., climb 20 ft. STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 12 (+1) CHA 12 (+1) Skills Perception +7 Senses darkvision 60 ft., passive Perception 17 Languages Arach Challenge 6 (2,300 XP) ACTIONS Multiattack. The arach […]

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OGL

OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), […]

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Zombyre

ZOMBYRE Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft., swim 40 ft. STR 16 (+3) DEX 6 (-2) CON 16 (+3) INT 3 (-4) WIS 6 (-2) CHA 5 (-3) Saving Throws Con +5, Wis +0 Damage Resistances fire Damage Immunities necrotic, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception […]

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